James Roha, creative technologist, works between academia and entertainment production. As a gardener of fictional worlds, Roha deploys practices of digital environment art and worldbuilding as a means of translating complex territories into the pluralizing realms of populism. Within academia Roha innovates in teaching methodologies, bridging between radical technologies, contemporary teaching techniques/ mediums, and technical-creative practice. His main agendas revolve around conveying/ shoring up digital literacy and digital fluidity amongst students. His creative practice, Fable X, is centered around public immersive experiences and experimental game/ diorama design.